Project Duration: 3 weeks
Team: solo
Software: Maya, Unreal Engine 4, Substance Painter
Theme: industrial area in 3d from real world reference
Main Feature(s): modular set of meshes (~20 individual ones) allowing for different set-ups
Workflow: gathering references, modelling, UV-mapping, texturing, importing and arranging in UE4
The goal for this project was to build a modular industrial pipeline construction in Maya, texture it and import it into Unreal Engine 4 to make a sample arrangement. The pipeline-construction is based on a real-world model and uses only around twenty individual assets. I also tried to keep the poly-count as low as possible, as the final 3d-assets should be usable for game development.
I looked for recurring elements. In this case, metal pipes and support bars. Other notable details were metal ladders, platforms and valve wheels.
Afterwards I arranged them to create more complex structures and make reusable set-pieces.
Finally I imported the textured meshes into Unreal and made a sample arrangement in a grey box environment.